Fanatec released their V2 version of the CSL Elite McLaren GT3 wheel this morning. While at first glance this wheel would appear to be no different that the V1. However, when you dive into it deeper, it’s remarkably new and a heck of a value at the $199 price point.
Redesigned electronics for improved performance and durability.
New Magnetic Shifters & a multi purpose paddle system
MULTI-Position Switches with Rotary Encoder Functionality
Tool Free Simplified Quick Release
If you own or purchase a ClubSport Quick Release Adapter you will be able to utilize the Hi Torque function on your DD1/DD2 wheel base.
While this wheel may not look different from the front. It’s definitely different from the back. All great improvements on a cost efficient wheel that can cross the PC & Console Sim Racing plane quite nicely.
Update 2/12/2021:
I’ve had the V2 wheel for about 2 weeks now. Really liking the new magnetic shifters. I had the V1 previously, and was very happy with it as well. The improvements are a great bonus. This will now be my go to wheel for iRacing Indy Car and Various GT classes in iRacing. If you plan to use this on the CSW 2.5 or DD1/DD2. I highly recommend buying the ClubSport Quick Release Adapter. You will enjoy utilizing the full torque potential.
May 2026 – Sim Racing Expo 2026 in Charlotte, NC recently wrapped up, bringing together sim racing enthusiasts, hardware manufacturers, cockpit builders, content creators, and VR companies from across the industry.
As one of the major events in the sim racing space, the expo focuses heavily on racing simulation hardware, motion systems, and immersive technologies. During the event, Pimax showcased its latest VR headsets, including the Crystal Light, Crystal Super, Dream Air, and Dream Air SE.
Rather than limiting the experience to a single booth, Pimax headsets were also integrated into partner setups across the show floor, including collaborations with DOF Reality, Podium1, and Trak Racer. This allowed attendees to experience VR racing across different motion simulation platforms, cockpit environments, and racing configurations.
For sim racing VR, this kind of setup simply makes more sense. A headset alone can only show part of the experience — immersion really starts to come together once the cockpit, wheelbase, pedals, motion platform, and VR environment are all working together as one complete system.
Throughout the expo, many attendees spent time comparing image clarity, environmental detail, field of view, and long-session comfort between different setups. For many first-time users, the experience felt noticeably more natural and approachable than expected.
Some attendees also commented on how VR changed spatial awareness while driving.
“The wide field of view made traffic and surrounding cars feel much easier to read naturally during racing.”
One of the more interesting things from the event was seeing how many newcomers were trying sim racing VR for the first time, including families and younger visitors. Rather than feeling like a purely technical showcase, the event often felt more like a community experience where people could sit down, try different rigs, and immediately understand why VR has become such an important part of sim racing for many users.
As the sim racing market continues growing, different users are naturally looking for different things from VR hardware. Some care most about image clarity and immersion, while others prioritize lighter weight and comfort for longer sessions.
That’s one reason why the current Pimax lineup has expanded in several different directions instead of trying to build a single headset for everyone.
The Crystal lineup focuses more heavily on visual clarity and overall image quality, while lighter designs like the Dream Air are aimed more toward users who value comfort and long-session wearability.
Product
Best For
Main Focus
Key Strengths
Considerations
Crystal Light
Most sim racers, first-time high-end VR users
Balanced visual clarity and immersion
35 PPD clarity, glass lenses, local dimming, up to 120Hz refresh rate, balanced overall experience
Heavier than ultra-lightweight headset designs
Crystal Super
Enthusiasts chasing maximum visual performance
Premium visual fidelity
Higher PPD options, eye tracking, Dynamic Foveated Rendering, larger sweet spot, multiple optical options including Ultrawide and Micro-OLED
Requires a powerful PC/GPU to fully utilize
Dream Air
Users prioritizing lightweight comfort and long-session usability
Comfort-focused next-generation VR
Ultra-lightweight design, compact form factor, micro-OLED display, improved long-session comfort
Different experience focus compared to Crystal lineup
Dream Air SE
Users wanting a lighter and more accessible next-generation headset
Lightweight everyday usability
Lightweight design, comfortable fit, balanced immersion and usability
Lower specifications compared to Dream Air and Crystal Super
During the expo, the Pimax team also met with industry partners, media, creators, and community members to gather feedback for future sim racing and VR product development.
Limited-Time Promotion
Before June 10, users interested in Pimax Crystal light and Super headsets can use code “sksimracing” to receive an additional 2% OFF plus a $150 accessory gift bundle. The offer can also be combined with select promotions available on the official website.
Use Code Sksimracing25 for $25 off on Dream Air Lighthouse Version
Affiliate & Media Disclosure: Some links in this article are affiliate links, which means SKSimRacing may earn a commission if purchases are made through them at no additional cost to you. SKSimRacing also has permission from Pimax to use the product images and promotional materials featured in this article. All opinions expressed are based on real-world sim racing experience and personal use of the hardware.
Affiliate Disclosure: This article contains affiliate links. If you purchase through these links, SKSimRacing may earn a commission at no additional cost to you. This helps support the site and allows me to continue creating sim racing hardware reviews and VR racing content.
There’s a point in VR sim racing where the headset stops feeling like a piece of hardware and just becomes part of the race.
I think I finally hit that point recently.
Not in a hotlap. Not in practice. Not cruising around by myself.
Some links in this article are affiliate links, which means SKSimRacing may earn a commission if you purchase through them at no additional cost to you. These partnerships help support the site and allow me to continue creating sim racing hardware reviews, VR testing, and racing content. All opinions are based on my own real-world experience using the products in sim racing environments.