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New Rig Build

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Fellow Sim Racers, the TR160 is coming together nicely.  It’s been a slow process.  Working from home with two little ones during the day, leaves me with a few hours before bed, to assemble.  After a few weeks, here’s what I’ve learned. 

#1 Get a tape measurer

#2 A level is very handy

#3 Blue 3M painters tape is really nice to help line up profile to get the measurements just right. Tape off the ends of the profile during assembly so you don’t rake your leg across the sharp edge.  I did this once.  Very painful/big band-aid.

#4 A quality set of Ball End Allen Wrenches comes in handy, and makes the process much easier

#5 Order some extra M8x16 & 20 bolts.  About 20 for each.  You’ll thank me later. Tnutz.com is great place to get them at, and they’re reasonably priced and ship quickly.

I followed the directions till I was at step 6, with the seat, then I kind of off tracked my own direction.  I’ve assembled the new rig, parallel to my old RSeat RS1.  Mostly so I could have a better measurement of seat position compared to where the wheel deck lines up for comfort and functionality. 

I’m using a wheel deck from a Sim-Lab P1-X.  Why? You may ask.  Well, it’s a solid once piece unit that has angle adjustability built into it.  Main reason though is so I can swap my DD2 and SC2 Pro back and forth with ease.  3-4 bolts from the bottom and they’re off, and I can place the other base right on. 

At this point in the build process I can unbiasedly say, the TR160 is built like a rock.  It’s solid.  No flex.  Which is what you want in a 80/20 profile rig. 

Next step is to finish up the peripheral device attachments such as, keyboard tray (swivel version), mouse pad, button box holder, and shifter mount.  Then comes the daunting task of disassembly of the RS1 and removing it from the office, so we can slide the TR160 over to its final place.   

Update 2:

I have the rig assembled now to where I’m able to use it. I’ve been working on cable management and peripheral device placement. Minor setback. The Sim-Lab wheel-deck is unfortunately not drilled for an SC2 mount. I realize I could have it drilled, however I felt the best option would be to go with a 580 mm profile and mount it that way. I ordered the https://www.trakracer.com/product/full-slide-and-angle-adjustment/?ref=10 This way I’ll still be able to swap the DD2 and SC2 Pro back and forth with relative ease.

Once the new wheel deck arrives, I’ll give an update on installation and how it’s adjustability comes into play. I’ll also be replacing the standard keyboard tray with the new swivel keyboard tray, when it arrives with the profile wheel deck.

After a weeks use of the new TR160. One word still comes to mine “solid”. It does not move. I’ve had both the DD2 and SC2 Pro on the current wheel deck, and had the torque set up as high 16 newton meters. After scrubbing across the turtles at the Charlotte Roval in the Australian SuperCars, I can attest it does not rattle, shake or vibrate. Same can be said for hitting the tire barrier (intentionally) in turn 1 (Heartburn turn). Really solid build so far. The guys at TR should be proud.

If you’d like to order your own TR160 or any Trak Racer product for that matter, head over to https://www.trakracer.com/?ref=10 affiliate link, and enter code sksimracing to save yourself 5% off the purchase of any order.

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Pimax at SRE 2026: Sim VR Is Becoming More Mainstream 

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May 2026 – Sim Racing Expo 2026 in Charlotte, NC recently wrapped up, bringing together sim racing enthusiasts, hardware manufacturers, cockpit builders, content creators, and VR companies from across the industry.

As one of the major events in the sim racing space, the expo focuses heavily on racing simulation hardware, motion systems, and immersive technologies. During the event, Pimax showcased its latest VR headsets, including the Crystal Light, Crystal Super, Dream Air, and Dream Air SE.

Rather than limiting the experience to a single booth, Pimax headsets were also integrated into partner setups across the show floor, including collaborations with DOF Reality, Podium1, and Trak Racer. This allowed attendees to experience VR racing across different motion simulation platforms, cockpit environments, and racing configurations.

For sim racing VR, this kind of setup simply makes more sense. A headset alone can only show part of the experience — immersion really starts to come together once the cockpit, wheelbase, pedals, motion platform, and VR environment are all working together as one complete system.

Throughout the expo, many attendees spent time comparing image clarity, environmental detail, field of view, and long-session comfort between different setups. For many first-time users, the experience felt noticeably more natural and approachable than expected.

Some attendees also commented on how VR changed spatial awareness while driving.

“The wide field of view made traffic and surrounding cars feel much easier to read naturally during racing.”

One of the more interesting things from the event was seeing how many newcomers were trying sim racing VR for the first time, including families and younger visitors. Rather than feeling like a purely technical showcase, the event often felt more like a community experience where people could sit down, try different rigs, and immediately understand why VR has become such an important part of sim racing for many users.

As the sim racing market continues growing, different users are naturally looking for different things from VR hardware. Some care most about image clarity and immersion, while others prioritize lighter weight and comfort for longer sessions.

That’s one reason why the current Pimax lineup has expanded in several different directions instead of trying to build a single headset for everyone.

The Crystal lineup focuses more heavily on visual clarity and overall image quality, while lighter designs like the Dream Air are aimed more toward users who value comfort and long-session wearability.

ProductBest ForMain FocusKey StrengthsConsiderations
Crystal LightMost sim racers, first-time high-end VR usersBalanced visual clarity and immersion35 PPD clarity, glass lenses, local dimming, up to 120Hz refresh rate, balanced overall experienceHeavier than ultra-lightweight headset designs
Crystal SuperEnthusiasts chasing maximum visual performancePremium visual fidelityHigher PPD options, eye tracking, Dynamic Foveated Rendering, larger sweet spot, multiple optical options including Ultrawide and Micro-OLEDRequires a powerful PC/GPU to fully utilize
Dream AirUsers prioritizing lightweight comfort and long-session usabilityComfort-focused next-generation VRUltra-lightweight design, compact form factor, micro-OLED display, improved long-session comfortDifferent experience focus compared to Crystal lineup
Dream Air SEUsers wanting a lighter and more accessible next-generation headsetLightweight everyday usabilityLightweight design, comfortable fit, balanced immersion and usabilityLower specifications compared to Dream Air and Crystal Super

During the expo, the Pimax team also met with industry partners, media, creators, and community members to gather feedback for future sim racing and VR product development.

Limited-Time Promotion

Before June 10, users interested in Pimax Crystal light and Super headsets can use code “sksimracing” to receive an additional 2% OFF plus a $150 accessory gift bundle. The offer can also be combined with select promotions available on the official website.

Use Code Sksimracing25 for $25 off on Dream Air Lighthouse Version

More information: Pimax Crystal Light

Affiliate & Media Disclosure:
Some links in this article are affiliate links, which means SKSimRacing may earn a commission if purchases are made through them at no additional cost to you. SKSimRacing also has permission from Pimax to use the product images and promotional materials featured in this article. All opinions expressed are based on real-world sim racing experience and personal use of the hardware.

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Race Recap #1 by SK Sim Racing: Full iRacing Session Review

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The First Time I Fully Trusted VR in Traffic

Affiliate Disclosure:
This article contains affiliate links. If you purchase through these links, SKSimRacing may earn a commission at no additional cost to you. This helps support the site and allows me to continue creating sim racing hardware reviews and VR racing content.


There’s a point in VR sim racing where the headset stops feeling like a piece of hardware and just becomes part of the race.

I think I finally hit that point recently.

Not in a hotlap.
Not in practice.
Not cruising around by myself.

It happened in traffic.

Check out the Pimax Crystal Light & Crystal Super here:
https://pimax.com/?ref=sksimracing&utm_campaign=affiliate_promotions&utm_medium=affiliate&utm_source=goaffpro


Where This Fits in My SKSimRacing VR Journey

If you’ve followed my VR coverage on SKSimRacing, you know I’ve spent a lot of time trying to answer one question:

Does VR actually make you a better, more confident sim racer over time?

Not just:

  • “Does it look cool?”
  • “Is it immersive?”
  • “Are the specs impressive?”

But:

  • Does it improve racecraft?
  • Does it help in traffic?
  • Does it make you trust what you’re seeing?

That’s what this new series is going to focus on.

Not technical breakdowns.

Not corporate feature lists.

Just real racing experiences and the little moments where VR changes how you drive.

Before reading further, you may also want to check out:

My Crystal Light Performance Review for iRacing Click Here
VR vs Triple Screens for Sim Racing Click Here
Latest Pimax VR News & Coverage Click Here


The Race Where VR Finally “Clicked”

The race itself honestly wasn’t anything special on paper.

NASCAR Next Gen.
Long run.
Heavy traffic.
The kind of race where you spend most of your time inches away from disaster.

But somewhere during the middle portion of the race, I realized I was driving differently than I normally would.

More committed.

More confident.

And honestly… more aggressive.


Turn 1 Traffic Felt Different

Usually in tight traffic, especially on restarts, there’s always that hesitation.

You’re trying to judge:

  • overlap
  • depth
  • spacing
  • who’s checking up ahead

On triples or older VR headsets, there’s always a tiny bit of uncertainty.

But during this race, I noticed something weird:

I stopped second-guessing the space around me.

Not because I suddenly became a better driver overnight, but because the depth perception felt natural enough that my brain trusted it.

That sounds small, but it changes everything.


The Moment That Stood Out Most

The biggest moment came entering a braking zone battling side-by-side.

Normally, I probably would have backed out early.

Instead, I committed harder than usual because I could clearly judge:

  • the angle of the other car
  • my corner entry
  • where the apex was developing

And the crazy part was:
it didn’t feel risky.

It just felt… obvious.

That was probably the first moment where I fully understood why people become so attached to racing in VR.


Distance Clarity Changed More Than I Expected

One thing that’s grown on me over time with the Pimax Crystal Light is how much the distance clarity affects confidence.

Not just immersion.

Confidence.

Being able to:

  • spot braking markers earlier
  • read corner shapes sooner
  • identify cars ahead more clearly

changes how aggressively you attack corners.

Especially in iRacing, where hesitation usually costs time.

See the Crystal Light here:
https://pimax.com/?ref=sksimracing&utm_campaign=affiliate_promotions&utm_medium=affiliate&utm_source=goaffpro

Tracks with long sightlines really highlight this.

You stop reacting late and start planning earlier.

That’s a huge difference.


The Surprising Thing I Didn’t Expect

Honestly, the biggest surprise wasn’t the visuals.

It was how quickly I stopped thinking about the headset entirely.

That’s something people don’t talk about enough with VR.

The best VR moments are when:

  • you stop noticing the hardware
  • you stop analyzing settings
  • you stop “testing”

…and just race.

During longer sessions, the headset simply faded into the background and I focused entirely on driving.

That’s probably the highest compliment I can give it.


Why I’m Still Leaning Toward Crystal Light Over Crystal Super

After spending time with the Crystal Light, I still personally lean toward it for competitive iRacing.

Not because the Crystal Super isn’t impressive.

But because the Crystal Light feels like the sweet spot between:

  • clarity
  • refresh rate
  • stability
  • system demand

For my style of racing, consistent performance matters more than chasing the absolute widest field of view possible.

The Crystal Light just feels balanced.

Especially in longer races where stable frame pacing matters more than raw wow-factor.


New Pimax Promotion — Honestly One of Their Best Yet

Right now Pimax is running a promotion that actually makes a lot of sense for sim racers considering the jump to VR.

When purchasing a Crystal Light or Crystal Super:

Select the accessory bundle option
Use code SKSIMRACING
Receive an extra 2% discount
Get a FREE accessory package valued at $150

For Crystal Super users, total savings can reach around $181.

Check the promotion here:
https://pimax.com/?ref=sksimracing&utm_campaign=affiliate_promotions&utm_medium=affiliate&utm_source=goaffpro

From what I’ve heard, this has actually been one of Pimax’s strongest-performing promotions this year.

And honestly, if someone has been waiting for a lower-risk time to try high-end VR for iRacing, this is probably one of the better opportunities.

The campaign runs through the end of the month.


VR Doesn’t Just Change Immersion — It Changes Decision Making

That’s probably the biggest takeaway I’ve had so far.

At first, VR feels like:

“Wow, this is immersive.”

But over time, it becomes:

“Wow, I’m actually driving differently.”

You trust:

  • spacing
  • depth
  • traffic
  • braking zones

in a way that gradually changes your racecraft.

And I think that’s what finally clicked for me during this race.


Final Thoughts from SKSimRacing

This race probably won’t be remembered as my cleanest or fastest race.

But it might be the race where VR finally stopped feeling like technology and started feeling natural.

That’s a pretty big moment as a sim racer.

And honestly, it makes me excited to keep pushing this series further.

Check out the current Pimax Crystal Light & Crystal Super promotion here:
https://pimax.com/?ref=sksimracing&utm_campaign=affiliate_promotions&utm_medium=affiliate&utm_source=goaffpro

Use code: SKSIMRACING


Affiliate Disclosure

Some links in this article are affiliate links, which means SKSimRacing may earn a commission if you purchase through them at no additional cost to you. These partnerships help support the site and allow me to continue creating sim racing hardware reviews, VR testing, and racing content. All opinions are based on my own real-world experience using the products in sim racing environments.

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Fanatec Just Dropped a FREE Torque Upgrade — ClubSport DD & DD+ Now Even More Powerful

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Fanatec App Update – More Torque Same Hardware

It’s Official: The Update Is Live

Fanatec has officially released the new driver + firmware update today, and it delivers something we almost never see in sim racing:

👉 A true performance upgrade—without changing hardware

If you own a ClubSport DD or DD+, this is not optional…

This is a must-update moment.


🔥 The Headline: Massive Torque Increase (Now Available)

With today’s update, Fanatec has unlocked significantly more holding torque:

  • ClubSport DD:
    12 Nm → 15 Nm
  • ClubSport DD+:
    15 Nm → 18 Nm

👉 That’s a 25% increase in torque, delivered instantly through firmware.

If you’ve been waiting for a reason to jump into direct drive…

👉 This is it: https://fanatec.sjv.io/jRnPN5


What “Holding Torque” Means on Track

This isn’t just a peak number bump.

Holding torque is what you feel during sustained load—and that’s where races are won.

With this update, you’ll notice:

  • Stronger wheel resistance in long corners
  • More detailed feedback when the car is loaded
  • Better control when pushing at the limit

👉 In simple terms: more grip awareness, more confidence


Real Driving Impact (This Is Where It Matters)

🏁 Oval Racing & High-Load Cars

In something like the NASCAR Next Gen:

  • The wheel now holds tension longer
  • You feel weight transfer build and release
  • Small corrections become more precise

🎯 Road Racing Precision

For GT3 and open-wheel:

  • Better mid-corner stability
  • More detailed curb and surface feedback
  • Less “washed out” feeling at peak load

⚡ More Headroom = Better FFB

This is the big one.

More torque means:

  • Less clipping
  • Stronger peaks
  • Clearer low-end detail

👉 Your entire force feedback profile becomes more usable


Why This Changes the Game

Fanatec didn’t just release an update…

They changed expectations.

🔄 Your Hardware Just Got Better Overnight

No upgrade cost.
No new base.

👉 Just more performance.


⏳ Longer Lifespan for Your Setup

Instead of replacing hardware…

You’re upgrading it through software.


🏆 Closer to High-End DD Systems

This pushes ClubSport DD and DD+ closer to:

  • Simucube-level strength
  • Asetek-level performance

👉 At a much lower entry cost: https://fanatec.sjv.io/jRnPN5


Don’t Forget — More Is Coming 👀

Fanatec also confirmed:

🔊 FullForce Is Expanding Soon

Coming to:

  • CSL DD
  • Gran Turismo DD Pro

This will introduce:

  • High-frequency vibration detail
  • Engine feel enhancements
  • Surface texture realism

👉 Meaning even more immersion across the lineup


What You Should Do Right Now

If You Own a ClubSport DD / DD+

👉 Update immediately
👉 Revisit your FFB settings (this will feel different)


If You’re Shopping for a Wheelbase

👉 This just made Fanatec one of the strongest value platforms in sim racing

Explore current setups here:
👉 https://fanatec.sjv.io/jRnPN5


Final Thoughts — This Is a Turning Point

A 25% torque increase via firmware is not normal.

It’s a signal of where sim racing is going:

  • Software-driven performance
  • Hardware that evolves over time
  • More value for serious drivers

And if Fanatec keeps pushing like this…

👉 This won’t just be remembered as an update.

It’ll be remembered as a shift.

Disclosure: This post contains affiliate links. I may earn a commission at no extra cost to you.

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